Club7 logoMobile Multiplayer Card Game

Play a card.
Test your luck.
Become a legend.

Club7 is a competitive online card game for four players where each round is about prediction, precision, and nerve. Call your Hits, adapt to the Elita suit, and outsmart the table.

4 PlayersPrediction + StrategyLive Sessions
Club7 lobby screen preview
Session Experience

One table. Infinite outcomes.

Compete across different worlds and creatures, but sit at one equal table. Build your rating, improve your statistics, and master the rhythm of 4, 8, or 16-round battles.

Club7 game session in progress
Game Guide

11 rules to start strong

Club7 rule 1 illustration
1Rule

Welcome to Club7

Club7 is a strategic card game for 4 players.

Your goal is not simply to take Hits.

Your goal is to predict exactly how many Hits you will take in each Round.

Club7 rule 2 illustration
2Rule

Hit Your Bet

Before each Round begins, every player makes a Bet.

Your Bet means: "How many Hits do I think I will take this Round?"

If your Bet is 3, your goal is to finish the Round with exactly 3 Hits.

Bet 3 -> Hits 3 = Success

Club7 rule 3 illustration
3Rule

Round Starts with Elita

At the start of each Round, one card is revealed.

This card defines the Elita suit and the number of cards in this Round.

Example: 7 Diamonds means Diamonds are Elita, and each player receives 7 cards.

Diamonds = Elita, 7 = Cards in Round

Club7 rule 4 illustration
4Rule

Make Your Bet

Players make their Bets one by one.

The Dealer bets last and cannot choose a Bet that makes the total Bets equal to the number of cards in the Round.

This is called the Hard Rule.

Club7 rule 5 illustration
5Rule

Follow the Suit

Each Hit starts with one card.

If you have the same suit, you must play it.

If you do not have that suit, you must play Elita.

If you have neither, you may play any card.

Club7 rule 6 illustration
6Rule

Who Wins the Hit?

The strongest valid card takes the Hit.

Elita beats regular suits.

If no Elita is played, the highest card of the starting suit takes the Hit.

The player who takes the Hit starts the next Hit.

Club7 rule 7 illustration
7Rule

Scoring

At the end of the Round, your result depends on your Bet.

Exact Bet = strong score.

Fewer Hits than your Bet = negative result.

More Hits than your Bet = small points only.

The smartest player is not always the one who takes the most Hits.

Club7 rule 8 illustration
8Rule

Club7 Card

Club7 Card is a powerful special card.

It gives you more control over the Hit, but it does not guarantee success 100%.

When you play Club7 Card, you choose: Take or Not Take.

Powerful, but not always safe.

Club7 rule 9 illustration
9Rule

If Club7 Card Opens the Hit

If Club7 Card is played first, special rules apply.

Take: You take the Hit. Other players must discard their strongest Elita if they have one.

Not Take: You choose a suit that is not Elita. Other players must follow that suit if they can.

If nobody can take the Hit, you may still end up taking it.

Club7 rule 10 illustration
10Rule

Choose Your Path

Club7 Arena: Play against real players, compete for coins, and climb as an Official Player.

Club7 Quest: Play against Mentors, earn Quest Points, and unlock reward chests.

Club7 rule 11 illustration
11Rule

You Are Ready

Play your card. Test your luck. Become a legend.

And remember: In Club7, the strongest card is not always the smartest move.

Join Early Access

Different worlds, different creatures — one table where all are equal.

Be first in line for Club7 Arena and Club7 Quest launch updates.

Club7 mascot avatar